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How to play LastLaunch.io

A 12-minute multiplayer game of nuclear poker for your browser. Nine nations, one clock ticking toward midnight, and every missile forces a decision. You win by keeping your people alive, not by destroying the most.

The goal

At exactly 12:00 the match ends. The nation with the highest percentage of its starting population still alive wins, and everyone is ranked the same way. You don't need to eliminate anyone, and because the score is a percentage, small nations compete on equal terms with big ones.

A match, minute by minute

PhaseTimeWhat happens
Cold War0:00–1:30No launches. Build defences, place silos, propose alliances.
DEFCON 21:30–8:00Launches unlocked. Normal production.
DEFCON 18:00–11:00Income doubles and missile flight times are 25% shorter.
Nuclear winter11:00–12:00Every city loses 5% of its people every 10 seconds (half with a bunker).
Midnight12:00The match ends and the standings freeze.

Controls

Building your arsenal and defences

UnitCostWhat it does
Silo300Holds 2 ICBMs. Hidden from enemies until it fires; then revealed for 60 seconds.
ICBM150Loaded into a silo or submarine. 15–40 seconds of flight, depending on distance.
Submarine500Fires from the sea with short flight times. Revealed for 20 seconds after firing.
Bomber120Slow and visible to everyone, but it can be recalled.
Interceptor battery250Three charges that recharge over time; protects your cities within 1,500 km.
Radar200Spots enemy missiles from the moment of launch instead of halfway through their flight.
Bunker150Cuts casualties in its city by 35% and halves nuclear-winter losses there.

When missiles are incoming

The Incoming panel shows every detected threat with a countdown and your odds. Your responses share a small Emergency Command budget (4 points, refilling one every 25 seconds), so you can't do everything at once:

If three or more nations are hitting you at once, your interceptors get a bonus. And if an enemy strike knocks you below 25% of your people, your Dead Hand fires every loaded silo back at them, once per match.

Alliances

Alliances hold up to three nations. Allies share radar and can't strike each other, and missiles already in flight between new allies self-destruct. Victory is still solo, so every alliance ends eventually: whoever breaks one must wait 20 seconds before attacking their former allies.

The nine nations

NationStrengthWeakness
United StatesRadar range ×1.5Eight cities to defend
RussiaFour extra ICBMs at the startIncome ×0.95
ChinaEverything costs 20% lessStarts without a submarine
United KingdomCheap submarines, revealed for only 5 seconds after firingOne silo slot; income ×0.95
FranceWhen hit, the next launch is free and 25% fasterNone
IndiaFree bunkersInterceptor odds −5 points
PakistanShort-range missile flights 30% shorterIncome ×0.85
IsraelInterceptor odds +20 pointsOnly four cities
North KoreaLaunches are detected lateIncome ×0.7

Tips

FAQ

Is LastLaunch.io free?
Yes. It runs in any modern browser on desktop and mobile, with no download and no account.
How long is a match?
Twelve minutes, from the first Cold War moves to midnight.
How many players are in a match?
Nine nations, one per seat. Press Deploy and the match begins as soon as all nine seats are filled, usually within 20–30 seconds.
What happens if I lose connection?
Your nation keeps playing while you're away, and you can rejoin the match by reloading the page within two minutes.

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